// // SceneDelegate.swift // Note // // Created by fish on 2026/7/12. // import UIKit class SceneDelegate: UIResponder, UIWindowSceneDelegate { var window: UIWindow? func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { guard let windowScene = (scene as? UIWindowScene) else { return } window = UIWindow(windowScene: windowScene) let rootViewController = ViewController() let navigationController = UINavigationController(rootViewController: rootViewController) window?.rootViewController = navigationController window?.makeKeyAndVisible() if let url = connectionOptions.urlContexts.first?.url { handleSharedFile(url) } } func sceneDidDisconnect(_ scene: UIScene) { // Called as the scene is being released by the system. // This occurs shortly after the scene enters the background, or when its session is discarded. // Release any resources associated with this scene that can be re-created the next time the scene connects. // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). } func sceneDidBecomeActive(_ scene: UIScene) { // Called when the scene has moved from an inactive state to an active state. // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. } func sceneWillResignActive(_ scene: UIScene) { // Called when the scene will move from an active state to an inactive state. // This may occur due to temporary interruptions (ex. an incoming phone call). } func sceneWillEnterForeground(_ scene: UIScene) { // Called as the scene transitions from the background to the foreground. // Use this method to undo the changes made on entering the background. } func sceneDidEnterBackground(_ scene: UIScene) { // Called as the scene transitions from the foreground to the background. // Use this method to save data, release shared resources, and store enough scene-specific state information // to restore the scene back to its current state. } func scene(_ scene: UIScene, openURLContexts URLContexts: Set) { guard let url = URLContexts.first?.url else { return } handleSharedFile(url) } private func handleSharedFile(_ url: URL) { guard url.isFileURL, let navigationController = window?.rootViewController as? UINavigationController else { return } let shouldStopAccessing = url.startAccessingSecurityScopedResource() defer { if shouldStopAccessing { url.stopAccessingSecurityScopedResource() } } do { let content = try String(contentsOf: url, encoding: .utf8) DispatchQueue.main.async { let viewController = PreviewViewController() viewController.initialText = content viewController.fileName = url.lastPathComponent viewController.title = url.lastPathComponent navigationController.pushViewController(viewController, animated: true) } } catch { print("Failed to read shared file: \(error)") } } }