确认按钮改用 iOS 26 原生 Liquid Glass API
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -61,27 +61,16 @@ final class SpellingInputView: UIView, UITextFieldDelegate {
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accessory.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 52)
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accessory.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: 52)
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accessory.backgroundColor = .clear
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accessory.backgroundColor = .clear
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let glassButton = UIButton(type: .custom)
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var glassConfig = UIButton.Configuration.glass()
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glassButton.layer.cornerRadius = 14
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glassConfig.title = "确认"
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glassButton.layer.borderWidth = 0.5
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glassConfig.cornerStyle = .fixed
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glassButton.layer.borderColor = UIColor(white: 1, alpha: 0.6).cgColor
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glassConfig.baseForegroundColor = .white
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glassButton.clipsToBounds = true
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glassConfig.titleTextAttributesTransformer = UIConfigurationTextAttributesTransformer { incoming in
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var outgoing = incoming
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let renderer = UIGraphicsImageRenderer(size: CGSize(width: 60, height: 44))
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outgoing.font = .systemFont(ofSize: 16, weight: .semibold)
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let bgImage = renderer.image { ctx in
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return outgoing
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let gradient = CGGradient(
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colorsSpace: CGColorSpaceCreateDeviceRGB(),
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colors: [UIColor(red: 0.6, green: 0.75, blue: 0.95, alpha: 0.7).cgColor, UIColor(red: 0.3, green: 0.55, blue: 0.85, alpha: 0.45).cgColor] as CFArray,
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locations: [0, 0.5]
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)!
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ctx.cgContext.drawLinearGradient(gradient,
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start: CGPoint(x: 0, y: 0), end: CGPoint(x: 0, y: 44), options: [])
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}
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}
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glassButton.setBackgroundImage(bgImage, for: .normal)
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let glassButton = UIButton(configuration: glassConfig)
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glassButton.setTitle("确认", for: .normal)
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glassButton.setTitleColor(.white, for: .normal)
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glassButton.titleLabel?.font = .systemFont(ofSize: 16, weight: .semibold)
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glassButton.addAction(UIAction { [weak self] _ in
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glassButton.addAction(UIAction { [weak self] _ in
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self?.onSubmit?()
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self?.onSubmit?()
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}, for: .touchUpInside)
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}, for: .touchUpInside)
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